Tuesday, October 29, 2013
If you know Web comics, you know Spike. She produces the popular Templar, Arizona Web comic.
Recently, for the annual 24 Hour Comics Day, she produced a primer on how to make it as a cartoonist. Titled "This Is Everything I Know: a 24 Hour Comic About Comics," she tackles how to become a successful Web cartoonist.
Above is a page by Spike noting some of the pitfalls.
She details that it's a ten year process to become a professional indie cartoonist -- adding that you have to be talented, productive and lucky. There are no guarantees. Spike has been drawing her comic since 2005 and doesn't have a day job. "I make comics full-time," she tells us on her Info. Page.
She creates fictional stories on the Web with the goals of getting 1000 fans who are willing to spend $100 each a year on her work. ("'1000 True Fans' is a popular concept in a lot of creative circles.")
A difficult path to success with no guarantees. And, the big difference for me, absolutely no corporate clients.
Hat tip to Jamie Smith!
Posted by Mike Lynch at 9:01 AM